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r/machinelearning · u/unknown · 11h

Is KV Cache in a high dimensional vector space? [D]

I've been doing some research on this question: At inference time a large part of a model's working memory lives in the KV cache, plus whatever external memory the harness bolts on. I've been poking at the storage-and-retrieval side of this, treating that cache as an index, and what stands out is that it isn't a flat list. It's a structured set of vectors with a navigable geometry, since the keys carry the model's learned sense of what relates to what. Because that geometry is navigable, attention over it is really a similarity search: the query scores against the stored keys and blends the matching values. Full attention just runs that search exhaustively, scanning everything on every step. Full attention effectively searches that geometry exhaustively. Every query scores broadly against the available keys and retrieves from the corresponding values. Once you stop treating the KV cache as a flat array and start treating it as a search space, indexing becomes possible. That means you can organize old KV into regions, route a query toward likely regions, and only run local attention over a subset. The interesting part is that relevance is not uniformly distributed. Queries tend to concentrate on relatively small neighborhoods of old context. So the engineering question becomes less “how do I store all of this?” and more “how do I navigate to the right part cheaply?” I'm new here and don't want to break rules around self promotion or span so not posting any links atm. Would be cool to get other peoples thoughts on this. submitted by /u/Electrical_Offer5667 [link] [comments]

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r/machinelearning · u/unknown · 16h

Mapping intrinsic rank and informational gravity in complex tabular data: I developed a non-parametric, model-agnostic, information-theoretic diagnostic to bypass the limits of linear, rank, and Euclidean baselines. [R]

Links: Preprint: https://doi.org/10.5281/zenodo.22028087 Entropic Scree Function v1.0.0 / GitHub: https://github.com/tjleestjohn/Entropic-Scree TL;DR: Standard PCA fundamentally fractures non-linear dependencies into "Spurious Orthogonal Dimensions," drastically overestimating the true rank of complex tabular systems. Meanwhile, non-linear alternatives like Kernel PCA and Euclidean nearest-neighbor estimators suffer structural collapse when generative roots are entangled or sparse. I’m sharing the methodology and code here for anyone dealing with these complex tabular data nightmares. The method and open-source framework use Normalized Mutual Information to compress spurious expansions back towards their true generative roots. It also Maps the underlying "informational gravity" of the roots, offering insight into overall average stability, as well as which specific roots can be most reliably extracted; Estimates the data's overall ratio of shared signal to unshared idiosyncratic informational variance (noise); Serves as a powerful exploratory map that separates unrelated clusters of variables, allowing you to easily identify decoupled sub-networks. A Modern ML Architectural Blueprint: Far beyond a mere update to legacy factor analysis workflows, identifying this exact intrinsic rank allows you to explicitly size neural bottlenecks for downstream non-parametric manifold extractors (like autoencoders). The Problem with Standard Baselines: When trying to map the intrinsic dimensionality of a dataset, standard practice usually dictates reaching for PCA, its non-linear kernel extensions, or Euclidean nearest-neighbor estimators. But if your tabular environment has mixed data types, heavy non-linearities, entangled roots, or more features than samples ($m > N$), these established baselines don't just lose precision. They suffer a structural collapse. The core issue with our standard baselines: Standard PCA drives Dimensional Inflation. Because it only measures linear covariance, it perceives a polynomial expansion or a non-linear interaction (like $X_1 X_2$) as an entirely independent variable. It is forced to fabricate new, spurious orthogonal dimensions to map them. Kernel PCA (RBF) suffers Structural Collapse. Projecting into a Hilbert space doesn't fix this. KPCA artificially folds even-polynomials into independent axes. Furthermore, because its infinite-dimensional space lacks a finite-sample boundary, sparse combinatorial noise smears into an elevated tail that obscures the structural elbow. If the underlying generative roots are even mildly entangled, KPCA suffers a total structural collapse. Topological Estimators (Euclidean) fail in sparse regimes. Estimators like TWO-NN or MLE rely on Euclidean distance metrics. In asymmetric, feature-rich environments ($m > N$), they suffer from distance concentration (the ratio between nearest and farthest neighbors converges to 1). This renders local neighborhood calculations structurally degenerate across mixed-data margins. Introducing the Entropic Scree: To solve this, I built the Entropic Scree. It throws out linear and spatial variance entirely and evaluates pure probability mass. Here is how it works under the hood: The Metric Space: It evaluates pairwise dependencies using Information-Theoretic Jaccard Similarity (Variation of Information). Because this relies on Shannon entropy, it’s invariant to marginal shape mismatches (like mixing continuous waves with binary flags). Bypassing the Rank Ceiling: Standard PCA is algebraically capped at $N-1$. By moving to a double-centered topological information space, we map true overlapping redundancy and completely bypass the algebraic sample-size ceiling. Compressing the Manifold: The algorithm acts as a bivariate filter. It inherently compresses the primary overlapping probability mass of non-linear combinations back towards the Intrinsic Generative Rank. It shears off the unique synergistic variance, leaving behind residuals that form a bounded Extended Signal Tail, cleanly separating the true drivers from the unstructured Idiosyncratic Informational Variance. Quantifying Informational Gravity: Beyond just extracting a discrete rank, the framework decouples rank from probabilistic volume by introducing Informational Gravity (AIG/FSIG). By systematically rebundling the residual variance sheared off by the bivariate filter, it translates abstract matrix properties into actionable, "variable-equivalent" footprints. Empirical Stress Test: To demonstrate the theoretical bounds, I built a highly entangled synthetic dataset with 20 pure generative roots expanded into 5th-order combinatorics across 20,000 proxies, but only 10,000 samples ($m > N$). To truly simulate messy, real-world contexts, I also heavily injected idiosyncratic structural noise and measurement error into the data. Standard PCA hit the rank ceiling, linearly fractured the expansions, and falsely extracted ~5,700 dimensions. Kernel PCA (RBF) & Spearman Rank structurally folded and yielded a liberal overestimation of the rank by 100%. When root entanglement was introduced, they completely lost their elbows and suffered total structural collapse. The Entropic Scree correctly mapped the intrinsic rank at exactly 20. It successfully isolated a mere 1.45% of active shared signal from an overwhelming 98.55% bulk of unstructured Idiosyncratic Informational Variance. Furthermore, the residuals formed an Extended Signal Tail that perfectly aligned with the deterministic limits of the global hypergeometric design space. Mapping Hidden Topology: Using Factor-Specific Informational Gravity (FSIG), the framework successfully reverse-engineered the simulation's hidden architecture. The topology profile diagnosed a large primary dimension ($FSIG_1 \approx 74.5$ variable equivalents) mapping the network's global combinatorial hub, followed immediately by a flat plateau across the remaining 19 dimensions ($\sim 11.5$ each), confirming a democratically distributed root system beneath the extreme entanglement. Feedback / Discussion: How are you currently handling intrinsic rank extraction in these messy, complex tabular environments? If you are wrestling with sample-starved, heavily non-linear generative datasets where standard PCA and other baseline tools just aren't cutting it, I’d love for you to pull the Entropic Scree repo and test it yourself. I'm completely open to feedback, so let me know how it performs for you and I'm happy to discuss the mechanics. submitted by /u/Chocolate_Milk_Son [link] [comments]

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r/machinelearning · u/unknown · 18h

Resizing images from Flutter Camera Stream for TFLite modle [P]

Hi everyone. So I built a CNN modle using MobileNetv3 then converted it into TFLite. It performed well during training but once I integrated it into my application, it is making large errors. From flutter, the camera stream sends frames and those are processed before the model makes predictions, but it is still quite large. Is there any way I can solve this? This is my code to preprocess and resize the image (224 x 224 x RGB): import 'package:camera/camera.dart'; import 'package:image/image.dart' as img; class ImageProcessor { // converting to rgb img.Image convertYUVToRGB(CameraImage camImg) { final width = camImg.width; final height = camImg.height; final yPlane = camImg.planes[0]; final uPlane = camImg.planes[1]; final vPlane = camImg.planes[2]; final yBytes = yPlane.bytes; final uBytes = uPlane.bytes; final vBytes = vPlane.bytes; final yRowStride = yPlane.bytesPerRow; final uRowStride = uPlane.bytesPerRow; final vRowStride = vPlane.bytesPerRow; final uPixelStride = uPlane.bytesPerPixel ?? 1; final vPixelStride = vPlane.bytesPerPixel ?? 1; final image = img.Image( width: width, height: height, ); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { final yIndex = y * yRowStride + x; final uvX = x ~/ 2; final uvY = y ~/ 2; final uIndex = uvY * uRowStride + uvX * uPixelStride; final vIndex = uvY * vRowStride + uvX * vPixelStride; final yValue = yBytes[yIndex]; final uValue = uBytes[uIndex]; final vValue = vBytes[vIndex]; // YUV -> RGB final r = ( yValue + 1.402 * (vValue - 128) ).round().clamp(0, 255); final g = ( yValue - 0.344136 * (uValue - 128) - 0.714136 * (vValue - 128) ).round().clamp(0, 255); final b = ( yValue + 1.772 * (uValue - 128) ).round().clamp(0, 255); image.setPixelRgb( x, y, r, g, b, ); } } return image; } /// resize images to 224 224 img.Image resizeImage(img.Image image) { return img.copyResize( image, width: 224, height: 224, interpolation: img.Interpolation.linear, ); } List<List<List<List<double>>>> imageToTensor( img.Image image, ) { return [ List.generate( 224, (y) => List.generate( 224, (x) { final pixel = image.getPixel(x, y); return [ pixel.r.toDouble(), pixel.g.toDouble(), pixel.b.toDouble(), ]; }, ), ), ]; } // do all processing List<List<List<List<double>>>> processFrame( CameraImage camImg, ) { final rgbImage = convertYUVToRGB(camImg); final resizedImage = resizeImage(rgbImage); final input = imageToTensor(resizedImage); return input; } }import 'package:camera/camera.dart'; import 'package:image/image.dart' as img; class ImageProcessor { // converting to rgb img.Image convertYUVToRGB(CameraImage camImg) { final width = camImg.width; final height = camImg.height; final yPlane = camImg.planes[0]; final uPlane = camImg.planes[1]; final vPlane = camImg.planes[2]; final yBytes = yPlane.bytes; final uBytes = uPlane.bytes; final vBytes = vPlane.bytes; final yRowStride = yPlane.bytesPerRow; final uRowStride = uPlane.bytesPerRow; final vRowStride = vPlane.bytesPerRow; final uPixelStride = uPlane.bytesPerPixel ?? 1; final vPixelStride = vPlane.bytesPerPixel ?? 1; final image = img.Image( width: width, height: height, ); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { final yIndex = y * yRowStride + x; final uvX = x ~/ 2; final uvY = y ~/ 2; final uIndex = uvY * uRowStride + uvX * uPixelStride; final vIndex = uvY * vRowStride + uvX * vPixelStride; final yValue = yBytes[yIndex]; final uValue = uBytes[uIndex]; final vValue = vBytes[vIndex]; // YUV -> RGB final r = ( yValue + 1.402 * (vValue - 128) ).round().clamp(0, 255); final g = ( yValue - 0.344136 * (uValue - 128) - 0.714136 * (vValue - 128) ).round().clamp(0, 255); final b = ( yValue + 1.772 * (uValue - 128) ).round().clamp(0, 255); image.setPixelRgb( x, y, r, g, b, ); } } return image; } /// resize images to 224 224 img.Image resizeImage(img.Image image) { return img.copyResize( image, width: 224, height: 224, interpolation: img.Interpolation.linear, ); } List<List<List<List<double>>>> imageToTensor( img.Image image, ) { return [ List.generate( 224, (y) => List.generate( 224, (x) { final pixel = image.getPixel(x, y); return [ pixel.r.toDouble(), pixel.g.toDouble(), pixel.b.toDouble(), ]; }, ), ), ]; } // do all processing List<List<List<List<double>>>> processFrame( CameraImage camImg, ) { final rgbImage = convertYUVToRGB(camImg); final resizedImage = resizeImage(rgbImage); final input = imageToTensor(resizedImage); return input; } } Please advise! I need to finish this project within the next wee and I'm really struggling here! I tested the images from Flutter against TFLite and it worked well but something is clearly wrong with the preprocessing. Pls help and give me any advice. Thank you so much! submitted by /u/Defiant-Ad3530 [link] [comments]

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r/machinelearning · u/unknown · 18h

AI-generated code detection in CI/CD — looking for approaches and real-world experience [D]

​ I'm working on a system to estimate whether code committed to a repository was generated with AI coding tools. My current approach is based on Git/commit-level signals such as AI-related commit trailers, commit metadata, LOC changes, number of files changed, addition/deletion patterns, etc. The problem I'm running into is confidence and calibration. For example, a commit containing 500+ new lines isn't necessarily AI-generated. A developer can also modify or remove the metadata that would make an AI-assisted commit identifiable. Once the code leaves the IDE and reaches Git, much of the original provenance can be lost. This has led me to a few questions: Are there Git/CI-level signals that you've found to be genuinely useful for detecting AI-assisted development? Is it better to treat this as a probabilistic/risk-scoring problem rather than trying to classify commits as AI vs human? How would you calibrate thresholds for signals such as large LOC changes, addition/deletion ratios, commit frequency, etc.? Are there better approaches for preserving provenance earlier in the development workflow, rather than trying to infer it after the code has already been committed? Has anyone worked on AI-code provenance/detection systems in CI/CD and can point me toward useful research, projects, or approaches? I'm particularly interested in approaches that can work at the pipeline/repository level rather than relying solely on source-code style analysis. I'm not looking for a perfect AI detector — even a reliable way of estimating “this commit has a high probability of AI assistance” with measurable false-positive/false-negative rates would be useful. Would appreciate any experiences, papers, open-source projects, or approaches people have tried. submitted by /u/Ancient_Mango_1576 [link] [comments]

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theverge.com · 3h

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Marques Brownlee +2

Total Solar Eclipse from 92,000 Feet

What does an eclipse look like from the edge of space? We travelled to Spain for the 2026 total solar eclipse to find out. Sponsored by 80,000 Hours - Head to http://80000hours.org/veritasium to start planning a career that can help change the world for the better. By joining their newsletter, you’ll get a free copy of their in-depth career guide sent to your inbox. If you’re looking for a molecular modelling kit, try Snatoms, a kit I invented where the atoms snap together magnetically - https://ve42.co/SnatomsV Sign up for the Veritasium newsletter for weekly science updates - https://ve42.co/Newsletter To be in with a chance of getting a NASA sticker that went to the edge of space during the eclipse and for early access to work-in-progress videos, join our Patreon https://ve42.co/VePatreon Last year, we launched Elements of Truth on Kickstarter and were thrilled by the response. We’re now in the final stages of production, with Kickstarter rewards shipping soon. If you missed the campaign, you can now pre-order the retail edition through our new website here - https://ve42.co/YTDEcl If you backed us on Kickstarter, don’t worry, your game will ship before any pre-orders are fulfilled. ▀▀▀ 00:00 The 2026 Total Solar Eclipse 02:00 Why there are more total solar eclipses in the Northern Hemisphere 03:30 How we get 5 solar eclipses a year 06:20 Why the Sun turns white only during totality 09:27 How the eclipse faked an element 11:10 The weird shadows during the eclipse 14:06 Shadow band effect 17:00 Filming the eclipse from space ▀▀▀ Special thanks to the experts and collaborators who made this video possible: The Montana State University NASA Ballooning Team, for working with us on this video and for the incredible footage of the eclipse from the edge of space. Project Leads: Angela Des Jardins and Michael Walach Students: Ava Arbogast, Isabel Besel, Ryder Cole, Daniel Graves, Mari Greene, Mikael Savage, Gabriel Sova, Addison Zumwalt The Exploratorium Team, for providing their insights and footage from their livestream © The Exploratorium All rights reserved. Used and adapted with authorization. The Exploratorium® is a registered trademark of The Exploratorium®. http://www.exploratorium.edu Michael Kirk for taking the time to chat with us and sharing his expertise. NASA's Goddard Space Flight Center for speaking with us and for sharing details of their WB-57 aircraft eclipse mission. The team at @astrumspace for their help and support on this video. Check out their video on how ESA’s Proba-3 mission uses satellites to create artificial eclipses in space and reveal the inner corona for the first time: https://youtu.be/fv5lJjR6DmQ Also, very glad we ran into https://www.youtube.com/@UCyC3HkaEzr7PBNuE2oPvQKg during totality! Check out his channel! ▀▀▀ References: https://ve42.co/EclipseReferences ▀▀▀ Special thanks to our Patreon supporters: Adam Foreman, Albert Wenger, Alex Porter, Alexander Tamas, André Powell, Anton Ragin, Balkrishna Heroor, Bertrand Serlet, Blake Byers, Bruce, Bryan Ackermann, Chris Brewer, Data Don, Dave Kircher, David Johnston, David Tseng, EJ Alexandra, Evgeny Skvortsov, Garrett Mueller, Gnare, gpoly, Hayden Christensen, Hong Thai Le, Hybrid Minds, Ibby Hadeed, Jeromy Johnson, Juan Benet, Kelcey Steele, KeyWestr, Kyi, Lee Redden, Marinus Kuivenhoven, Mark Heising, Martin Paull, Meekay, meg noah, Michael Krugman, Orlando Bassotto, Parsee Health, Paul Peijzel, Robson, Sam Lutfi, Shalva Bukia, Sinan Taifour, Sweet_Nemo, Tj Steyn, Ubiquity Ventures, wolfee ▀▀▀ Credits Writers: Emilia Gyles, Gregor Čavlović and Henry van Dyck, Producer and Director: Emilia Gyles, Gregor Čavlović and Henry van Dyck Presenter: Emilia Gyles, Gregor Čavlović and Henry van Dyck Editors: Peter Nelson and Trenton Oliver Assistant Editor: James Stuart Animators: Archie Crofton and Emma Wright Researchers: Sophia Rose, Aakash Singh Bagga, Shourya Shrivastava and Gabe Strong Camera Operators: Archie Crofton, Emilia Gyles, Gregor Čavlović, Henry van Dyck, James Stuart and Peter Nelson Thumbnail Designers: Abdallah Rabah, Daniel Ellacott & Ben Powell Production Team: Jess Bishop-Laggett, Glen Griffiths, Matthew Cavanagh, Anna Milkovic, Justin St Laurent and James Dowse Executive Producers: Emilia Gyles, Gregor Čavlović & Henry van Dyck

Veritasium · 4d · 22:45

Google Pixel 11/Pro/Fold Impressions: It Is What It Is

Every year, a new Pixel, and new hopes and dreams... Protect your new Pixel 11 or old Pixel 10 with dbrand at https://dbrand.com/shop/pixel11 Affiliate Links: Pixel 11 Pro: https://geni.us/iypnawz Pixel 11 Pro XL: https://geni.us/Jfybl Pixel 11 Pro Fold: https://geni.us/XaTcge Pixel Watch 5: https://geni.us/2s9sEq MKBHD Merch: http://shop.MKBHD.com Playlist of MKBHD Intro music: https://goo.gl/B3AWV5 ~ http://twitter.com/MKBHD http://instagram.com/MKBHD http://facebook.com/MKBHD

Marques Brownlee · 9d · 11:14

Is spider web really stronger than steel?

Can you really swing from spider silk? Sponsored by Henson Shaving - Head to https://hensonshaving.com/veritasium and use code “veritasium” for 100 free blades with any razor purchase. Just add both the razor and blades to your cart. Last year, we launched the Elements of Truth game on Kickstarter and were thrilled by the response. We’re now in the final stages of production, with Kickstarter rewards shipping soon. Pre-order the retail edition here: https://ve42.co/YTSpiderSilk If you’re looking for a molecular modelling kit, try Snatoms, a kit I invented where the atoms snap together magnetically - https://ve42.co/SnatomsV For weekly science news, and an exclusive Q&A where writer/director Vibhor Pandey discusses the making of this video, sign up to the Veritasium newsletter - https://ve42.co/Newsletter For early access to work-in-progress videos, join our Patreon - https://ve42.co/VePatreon ▀▀▀ 00:00 Could Spider Silk Let You Swing Like Spider-Man? 00:44 Is Spider Silk Really Stronger Than Steel? 02:29 Testing Spider Silk's Tensile Strength 03:48 The Strongest Silk on Earth 05:34 Spider Silk vs Kevlar vs Steel 07:37 The Nanostructure Behind Spider Silk's Strength 08:42 Why We Can't Farm Spiders 10:16 Engineering Fake Spider Silk 15:04 From the Silk Road to CRISPR 21:31 Real-World Uses and the Ultimate Swing Test ▀▀▀ Special thanks to the experts and collaborators who made this video possible: Professor Todd Blackledge and the Blackledge Spider Lab at the University of Akron, for welcoming us into the lab, walking us through how spiders make and use silk, and letting us put the real material to the test. Jon Rice and the team at Kraig Biocraft Laboratories, for opening their doors, sharing their transgenic silk, patiently explaining how their engineered silkworms work, and helping make the spider-silk swing possible. Professors Keiji Numata, Chris Holland, Sara Goodacre and Greg Holland, for generously sharing their time and expertise in our research conversations helping us understand the extraordinary diversity of spider silks, how they are spun, and how structure, water and chemistry shape their properties. Professors Ingi Agnarsson and Thomas Scheibel, for their guidance that helped sharpen our explanation. ▀▀▀ References: https://ve42.co/SpiderSilkRefs ▀▀▀ Special thanks to our Patreon supporters: Adam Foreman, Albert Wenger, Alex Porter, Alexander Tamas, André Powell, Anton Ragin, Balkrishna Heroor, Bertrand Serlet, Blake Byers, Bruce, Bryan Ackermann, Chris Brewer, Data Don, Dave Kircher, David Johnston, David Tseng, EJ Alexandra, Evgeny Skvortsov, Garrett Mueller, Gnare, gpoly, Hayden Christensen, Hong Thai Le, Ibby Hadeed, Jeromy Johnson, Jesse Brandsoy, Juan Benet, Kelcey Steele, KeyWestr, Kyi, Lee Redden, Marinus Kuivenhoven, Mark Heising, Martin Paull, Meekay, meg noah, Michael Krugman, Moebiusol - Cristian, Orlando Bassotto, Parsee Health, Paul Peijzel, Robson, Sam Lutfi, Shalva Bukia, Sinan Taifour, Sweet_Nemo, Tj Steyn, Ubiquity Ventures, Vahe Andonians, wolfee ▀▀▀ Writers - Vibhor Pandey & Henry van Dyck Producer & Director - Vibhor Pandey & Henry van Dyck Presenters & Narration - Henry van Dyck & Derek Muller Editors- Trenton Oliver, Axel Oliver, James Stuart & George Reynolds Animators - Alex Drakoulis, Andrew Neet, Domonkos Józsa, Emma Wright & Fabio Albertelli Illustrator - Jakub Misiek Researchers - Aakash Singh Bagga, Gabe Strong & Sophia Rose Camera Operators: Henry van Dyck, Petr Lebedev, Casper Mebius and Ben Curtis-Dyck Thumbnail Designers - Abdallah Rabah, Daniel Ellacott & Ben Powell Production Team - Matthew Cavanagh, Jess Bishop-Laggett, Glen Griffiths, Josh Pitt, Luke Lewis, Anna Milkovic & Justin St-Laurent Executive Producers - Henry van Dyck, Emilia Gyles, Casper Mebius & Derek Muller Additional video/photos supplied by Getty Images, Pond5 and Storyblocks Music from Epidemic Sound

Veritasium · 19d · 26:58

Galaxy Z Fold 8 Review: Honeymoon's Over

This is a really easy phone to fall in love with. Beware. Enter to win $100,000 USD or 3 cars for free at https://ridge.com/MKBHD (Affiliate Link) Samsung Galaxy Z Fold 8: https://geni.us/GEv50B MKBHD Merch: http://shop.MKBHD.com Playlist of MKBHD Intro music: https://goo.gl/B3AWV5 Phone provided by Samsung for review. ~ http://twitter.com/MKBHD http://instagram.com/MKBHD http://facebook.com/MKBHD NO PURCHASE NECESSARY. Open only to legal residents of the promotion territory, who have reached the age of majority in their jurisdiction of residence. Void elsewhere & where prohibited by law. Enter by 9:00 a.m. USPT on 8 September 2026. 2 winners, prizes total ARV: up to approx. $380,000 USD / approximately $539,165 CAD / £284,170 / $547,515 AUD / €333,038.Skill-testing question required in CA. See Official Rules at https://ridge.com/pages/rules for complete eligibility, entry instructions, how to enter without ax purchase, entry limits, prize details, odds, and restrictions. Sponsor: The Ridge Wallet LLC.

Marques Brownlee · 20d · 11:36

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Google Deepmind ships long-context evals

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